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FR

Lights

Lights

Genre(s) Fiction

Langue(s) English

Format(s) Game VR, CGI, Live action, Cinematic VR

Producer(s) Okio Studio (France)

Short description

Synopsis: Where has the sun gone? Three days after the shock, SETH, LYN and a handful of survivors of all ages and walks of life are trying to understand what has happened to the world. Having found refuge in a high altitude mountain hotel, they’ve organized to survive. Gone is the snow, the mountain ridge, everything is now a black carbon wasteland, plunged in total darkness. Until points of light appear on the horizon. But these may not be good news at all. Concept: Create fright with light – such is Lights VR’s objective. You’ll be immersed in darkness, in a world populated by fierce luminous creatures you know nothing about. You will have several opportunities to make decisions that will impact the characters’ reactions, thus offering a more personal experience. In this world, the journey is as important as its destination because the answers to your questions will be tough to swallow.

Expected budget : 2.500 K€
Expected production date : 2020

Involved partners

CNC (development)
20 K€
SACD
12.5 K€

Creative team

Samuel Bodin
Author
Julien Mokrani
Author
Julien Mokrani
Filmmaker

How innovative is the project

-Alternating interactive subjective POVs (a controller in each hand) and semi-passive objective POVs (omniscient POV). -An intimate emotional narration that relies on the performance of filmed actors, combined with mindblowing sensory sequences. -The use of a real time 3D engine from the video game meshed with live action shots, allow the player to interact with reality situations. -Increased immersion using new technical processes (HDR, second generation ultra high definition VR headset). Choices presented to the user, such as different narrative threads and powerfully enhance identification

Porteurs de projets

Antoine Cayrol

Producer